Flamingo nXt

easy rendering for Rhino in Windows

ivanlow's Discussions

Multi Light Channel

Started this discussion. Last reply by ivanlow Mar 22, 2012. 2 Replies

Hi,Through the website documentation did explain the use of some channel but it didn't explain…Continue

Diffuse Map

Started this discussion. Last reply by Scott Davidson Mar 15, 2012. 1 Reply

Hi,Is it possible to obtain just the diffuse shader from NXT? I can see there are only material, alpha and distance.I was reading a book about using photoshop to enhance the final result of the image…Continue

Path Tracer

Started this discussion. Last reply by Scott Davidson Mar 12, 2012. 1 Reply

Hi,I'm just wondering why are there 2 engine in nxt?Under what kind of situation do I use path tracer?I'm working in interior visualization, is path tracer better for me or the default engine of nxt?Continue

Lock Exposure

Started this discussion. Last reply by Facundo Miri Mar 8, 2012. 1 Reply

Hi,I'm having difficulties in understanding what is lock exposure. For example if I want to lock down its tone, I can adjust it brightness etc... isn't that is already lock exposure?When do I use…Continue

 

ivanlow's Page

Latest Activity

ivanlow replied to ivanlow's discussion Multi Light Channel
"Thanks Scott, I finally understand. The channels are slot that allow us to group the light source together and later to be adjust to our desire result."
Mar 22, 2012
Scott Davidson replied to ivanlow's discussion Multi Light Channel
"Channels only contain lights, the HDRI, Sky or the Sun. You can adjust the relative strength of the channel by the sliders.  This multiples the amount each light influence each pixel in the image. You can use up to 8 channels.  For…"
Mar 21, 2012
ivanlow posted a discussion

Multi Light Channel

Hi,Through the website documentation did explain the use of some channel but it didn't explain all the channels function.I did a test render and play with the channels, the only different is channel 0 which is the sun, channel 5 which is the lights, channel 1 is the reflective glare. Correct me if I'm wrong. This is what I learn so far.The rest of the channel I don't see the different after on…See More
Mar 20, 2012
Scott Davidson replied to ivanlow's discussion Diffuse Map
"Ivan - Flamingo NXt does not render out to traditional render engine channels.  So diffuse, specular, gloss etc  are not rendering separately.  In some render engine these channels are a by product of the process. We do render…"
Mar 15, 2012
ivanlow replied to jim.carruthers's discussion Sub-surface scattering
"I think this is what you are looking. Document"
Mar 14, 2012
ivanlow posted a discussion

Diffuse Map

Hi,Is it possible to obtain just the diffuse shader from NXT? I can see there are only material, alpha and distance.I was reading a book about using photoshop to enhance the final result of the image and they do have diffuse shader generated.By any chance anybody here can give an example on how to use photoshop with nxt render passes?See More
Mar 13, 2012
Scott Davidson replied to ivanlow's discussion Path Tracer
"Here is an older thread on this subject.  Perhaps it will help: http://nxt.flamingo3d.com/forum/topics/test-render-default-vs-path-tracer"
Mar 12, 2012
ivanlow posted a discussion

Path Tracer

Hi,I'm just wondering why are there 2 engine in nxt?Under what kind of situation do I use path tracer?I'm working in interior visualization, is path tracer better for me or the default engine of nxt?See More
Mar 10, 2012
Facundo Miri replied to ivanlow's discussion Lock Exposure
"Hi try this. Add a light to your scene. set it to 5 wats. Go to lightning panel and select artificial lightning. Render. the render should be a dark render becuase there is only one light in the scene, and it has low intensity. Bit it doesnt happen…"
Mar 8, 2012
ivanlow posted a discussion

Lock Exposure

Hi,I'm having difficulties in understanding what is lock exposure. For example if I want to lock down its tone, I can adjust it brightness etc... isn't that is already lock exposure?When do I use lock exposure? At the beginning of render? Or at the end? I notice if I activate lock exposure at the middle of the rendering, I get a different result, so does deactivate it.See More
Mar 6, 2012
ivanlow replied to design.objkt's discussion Wishlist 1
"What does safe frame do? After I turn it on, I'm still getting the full view port render."
Mar 2, 2012
ivanlow replied to design.objkt's discussion Wishlist 1
"The function of numeric view port is important. Now I'm doing the crop frame after end of rendering."
Feb 29, 2012
ivanlow replied to ivanlow's discussion Map A Pipe
"Hi Miri,  Thank you for replying to my question. I think I've solve the problem. They always appear to be white in colour no matter how I change to colour map or bump map. I later use another map to replace it and it all gone back to what…"
Feb 23, 2012
Facundo Miri replied to ivanlow's discussion Map A Pipe
"hi , could you post the model? just the cable."
Feb 21, 2012
ivanlow posted a discussion

Map A Pipe

Hi I was trying to map a HDMI cable conduit and I found the mapping to be a mess. How can I make it right?I've provided the map below, I just can't get the snake skin result.See More
Feb 20, 2012
ivanlow posted a discussion

HDR Question

I know nxt comes with low resolution HDR image, knowing the limitation, I think I need to create a new high resolution HDR myself. Been looking all over the internet can't get the answer. Mostly they teach how to use photoshop to bring together all the bracket images. Is there a place where I can get to learn the kind of image in what nxt comes with?See More
Dec 9, 2011

Profile Information

Website or Blog
http://visionalfreeman.com

ivanlow's Photos

Loading…
  • Add Photos
  • View All

Comment Wall

You need to be a member of Flamingo nXt to add comments!

Join Flamingo nXt

  • No comments yet!
 
 
 

Members

© 2014   Created by Scott Davidson.

Badges  |  Report an Issue  |  Terms of Service