Hi, i have a question about linear lights rendered with flamingo nxt. Is there any possibility to make it look really "linear". Im getting these "light dots" where the linear light is, it looks like…Continue
"If you use a lot of photoshop then try creating two or three single images from one finished rendering using light channels and adjustments with nxt, and then you can combine them as layers in photoshop, work with mask or eraser ,and merge them to…"
"Objects that you tag as a light need to have gemotry that is renderable. So while a curve will not work, a thin pipe will. Using the pipe comamnd works well here. That is how you might make a neon light. Many times I tag the diffuser of…"
"Hi Scott , thank you for reply.
No , im not using lights from the old flamingo. I click on Render > Create Linear Light.
Im intrested in how does "Tag object as light" option works? Im doing some architectural…"
"Are you using the lights from the old flamingo? Or did you create new surfaces and tag them as lights with NXT? The old Flamingo 2 did use discrete points to sample a linear light and you would get points on the walls.
The new NXT…"
Hi, i have a question about linear lights rendered with flamingo nxt. Is there any possibility to make it look really "linear". Im getting these "light dots" where the linear light is, it looks like a lot of point lights in one line, even when i take 100 passes of render. The trick is to make the light smooth. Any ways of doing that? I noticed same issue with flamingo 2.0.You can see what im writing about in gallery on picture:R-EV-ENTRY-1-RH5NXT by JAMES C…See More