Flamingo nXt

easy rendering for Rhino in Windows

Owen Keating
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  • Northvale, NJ
  • United States
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Owen Keating's Discussions

Duplicate material issue

Started this discussion. Last reply by Owen Keating Jan 10. 4 Replies

Hi I'm getting the duplicate material issue again."Attempting to add material "Plastic Black-Smooth" with ID of aedd17af-7dfa-4a35-b7e4-502832a66b12, the ID is currently in use by material…Continue

Exporting Textures

Started this discussion. Last reply by Scott Davidson Aug 6, 2012. 1 Reply

Is there a way to export nxt texture material with a mesh? I have some scenes that I have textured and rendered in nxt and I would like to export them to Unity so that I can create an interactive…Continue

Render artifacts

Started this discussion. Last reply by Owen Keating Jul 2, 2012. 2 Replies

I noticed that I'm getting weird little white dots in the corner of a scene I'm trying to render. It's like the light is leaking though the seam. The two surfaces are joined. I'm using the interior…Continue

equirectangular projection

Started Jun 22, 2012 0 Replies

Is there a way to get a equirectangular projection out of nxt? I'm trying to create a 360 panorama.With Vray you can set up a spherical camera to do this but I don't see any options to do this in NXT.Continue

 

Owen Keating's Page

Latest Activity

doernerdesign replied to Owen Keating's discussion Block issue
"I didn't log in for a while to write again about this subject. The problem still exists - even with turned blocks. My workaround is to place a third copy in the scene not to be seen in the viewport. So I hope you are still woirking on this…"
Feb 7
Owen Keating replied to Mash Derrick's discussion Creating material relating to a RAL or Pantone colour
"I've been exporting jpgs from photoshop and using those in the color channel to build my materials. It may not be the most accurate but it's easier than remembering all the RGB values."
Jan 28
Owen Keating replied to Owen Keating's discussion Duplicate material issue
"I don't recall I think it just said that it had failed to install correctly and asked if I wanted to retry. I clicked retry and it gave me the same message."
Jan 10
Scott Davidson replied to Owen Keating's discussion Duplicate material issue
"Do you remember what the error message was?"
Jan 9
Owen Keating replied to Owen Keating's discussion Duplicate material issue
"Great that fixed it. The patch did give me an error during the installation but it seems to have fixed it. I guess I should have checked the message board first.  Thanks."
Jan 9
Scott Davidson replied to Owen Keating's discussion Duplicate material issue
"I just posted a new service release build at this address: http://download.rhino3d.com/Flamingo/nXt/sr/rc/download/ Can you download and give it a try.  See if it solves the duplicate material problems.  We think it will. If you guys like…"
Jan 9
Owen Keating posted a discussion

Duplicate material issue

Hi I'm getting the duplicate material issue again."Attempting to add material "Plastic Black-Smooth" with ID of aedd17af-7dfa-4a35-b7e4-502832a66b12, the ID is currently in use by material "Plastic_Magenta"Please contact tech@mcneel.com and let us know"Rhino 5 90day eval.Nxt 3.1.2012.1018See More
Jan 9
doernerdesign replied to Owen Keating's discussion Block issue
"Indeed, it seems to be from mirrored blocks. But that is quite easy to avoid and much better than always exploding blocks. Thanks!"
Nov 12, 2012
Scott Davidson replied to Owen Keating's discussion Block issue
"I see the problem and will talk to John about it. The problem seems to be from Blocks which are mirrored.  This will creates a negative transformation.  You can copy and rotate these blocks into place and will get good results.  I…"
Nov 12, 2012
doernerdesign replied to Owen Keating's discussion Block issue
"Still having a problem like this with the latest Build Okt. 18, 2012. If I have less than three blocks of the same object in a scene, weird shadows occure especially on turned blocks. See attached Images and File. I really hope for a final solution,…"
Nov 10, 2012
Owen Keating replied to Ryan Wynott's discussion Rendering panoramas for VR tours
"I've been looking for this feature as well. Vray has a nice 360 projection camera that creates these. I played with it a little bit but I really don't want to use a different engine just for one effect. It would be great to be able to get…"
Aug 28, 2012
Scott Davidson replied to Owen Keating's discussion Exporting Textures
"At this time texture baking is not available.  Rhino 5 is introducing a new way of baking.  We are not sure how it will work, but we are going to give it a try as we move forward with NXT.  At this point, re-texturing is the only…"
Aug 6, 2012
Owen Keating posted a discussion

Exporting Textures

Is there a way to export nxt texture material with a mesh? I have some scenes that I have textured and rendered in nxt and I would like to export them to Unity so that I can create an interactive walk through.I would like to bake the textures including any decals into the mesh so that I don't have to texture the whole thing again.Thanks,OwenSee More
Jul 27, 2012
Owen Keating replied to Owen Keating's discussion Render artifacts
"Thanks that worked."
Jul 2, 2012
Scott Davidson replied to Owen Keating's discussion Render artifacts
"Yes, this looks leak a light leak.  I would thicken the walls and overlap them at the corner.  Or I would create an outer wall surface.   The brightness of the outside is leaking onto the pixels inside.  Many times joining…"
Jul 2, 2012
Owen Keating posted a discussion

Render artifacts

I noticed that I'm getting weird little white dots in the corner of a scene I'm trying to render. It's like the light is leaking though the seam. The two surfaces are joined. I'm using the interior daylight preset with one additional spotlight and I let the render run of 65 passes.See More
Jun 27, 2012

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