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Michiel
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  • Amsterdam
  • Netherlands
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Michiel's Discussions

VRAY materials from flying architecture

Started this discussion. Last reply by Scott Davidson May 18, 2012. 2 Replies

Hi all,I really enjoyed the webinar yesterday, and since you mentioned the website flying architecture for the great textueres, I went straight on to there.But I can't get it to work the way I would…Continue

Tags: materials, set, texture, scale

Displacement map, how does it work?

Started this discussion. Last reply by Michiel Dec 8, 2011. 4 Replies

I've modeled some panels and gave them a nice aluminum look.I've modeled a border around the panel, on the same level as the panel.I want the border to lay deeper than the panel, so that I get a nice…Continue

Tags: material, on, Displacement

 

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Latest Activity

Scott Davidson replied to Michiel's discussion VRAY materials from flying architecture
"This is what i have done also.  Unzip the Vismat materials.  You can use the textures that are included.  Normally I do not use the Displacement map.  I will use the Diffuse, Normal and Specular maps. The colors themselves are a…"
May 18, 2012
Jon replied to Michiel's discussion VRAY materials from flying architecture
"The materials on Flying arch are for a completely different rendering program called Vray.  The vismat files will not open in NXT.  However, you will get great quality image maps included in the file if it has them.  You can then take…"
May 18, 2012
Michiel posted a discussion

VRAY materials from flying architecture

Hi all,I really enjoyed the webinar yesterday, and since you mentioned the website flying architecture for the great textueres, I went straight on to there.But I can't get it to work the way I would like.First of all, the textures are named VRAY materials, not a problem I guess?Second, when I create a new texture set material, and add the 3 images, the scale is completely wrong. I use to draw with the setting "Large Objects, milimeters". Is there a way to scale the texture set material the…See More
May 18, 2012
Michiel replied to Michiel's discussion Displacement map, how does it work?
"Thank you very much Scott. This will help me a lot!"
Dec 8, 2011
Scott Davidson replied to Michiel's discussion Displacement map, how does it work?
"Here is a sample using a texture very similar to yours: THe key is to know how large the model is in real units.  Then you can set the displascement sizes properly.  I notice in your example the Bitmap width and height are huge (300 x…"
Dec 7, 2011
Michiel replied to Michiel's discussion Displacement map, how does it work?
"Scot, thank you kindly for your reply. I'm trying to make a material with a displacement map, but I can't get it to work, although I tried very small numbers. Could you provide me a material with a displacement map connected to it, so I…"
Dec 7, 2011
Scott Davidson replied to Michiel's discussion Displacement map, how does it work?
"Jan - Displacement maps can be a little tricky. The dispacement map for this looks like this: The dark color is lower and the white areas is the maximum height. Facet size and height settings are in mm.  The trick is to use a small…"
Dec 6, 2011
Michiel posted a discussion

Displacement map, how does it work?

I've modeled some panels and gave them a nice aluminum look.I've modeled a border around the panel, on the same level as the panel.I want the border to lay deeper than the panel, so that I get a nice shadow. I would not like to model the border deeper than the panel, but thought it could be fixed by texturing the strips with a solid displacement map and set the height a few millimeters. Is this true, because the displacement material isn't doing anything in my material editor. I only see the…See More
Dec 6, 2011
Michiel is now a member of Flamingo nXt
Oct 19, 2011

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