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easy rendering for Rhino in Windows

Martin's Discussions

Spherical HDR images

Started this discussion. Last reply by Martin Feb 28, 2013. 2 Replies

Hello,I d' like to make spherical hdr images to put in nXt for my scenes.But could you let me know which kind of soft is used to make that.Do we use fish-eye apn or chrome ball or is it the soft…Continue

Exportation problem in Nxt Image editor

Started Oct 22, 2012 0 Replies

Hello, I have a bug with the file attached:  when I want to export the render to casual image format, a dialog box appears to tell that it will close.I retried to render it in rhino and to export it…Continue

Pixelisation with HDRi sky

Started this discussion. Last reply by Martin Aug 31, 2012. 5 Replies

Hello,I'm trying to render a simple text in silver with just an HDRi image for the sky.…Continue

Background image position

Started this discussion. Last reply by Martin Jul 2, 2012. 2 Replies

Hello,I'd like to understand how nXt works for the position of background images.As you can see on the picture, I calculated the position of my background to be exactly under a glassy rectangle. The…Continue

 

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Latest Activity

Martin replied to Martin's discussion Spherical HDR images
"Thank you Brian for your advices and links! That will really help me in my thought. "
Feb 28, 2013
Brian James replied to Martin's discussion Spherical HDR images
"Hi Martin, This topic can get pretty complicated when you start digging into making your own. I learned how from the first edition of the 'HDR handbook' and I'd highly recommend reading it as well as the authors site…"
Feb 27, 2013
Martin posted a discussion

Spherical HDR images

Hello,I d' like to make spherical hdr images to put in nXt for my scenes.But could you let me know which kind of soft is used to make that.Do we use fish-eye apn or chrome ball or is it the soft which do everything?Thank for your answer.F. MartinSee More
Feb 22, 2013
Martin posted a discussion

Exportation problem in Nxt Image editor

Hello, I have a bug with the file attached:  when I want to export the render to casual image format, a dialog box appears to tell that it will close.I retried to render it in rhino and to export it again with Nxt editor, and I have the same problem.So I'm asking me if it's the design in rhino which can't work in Nxt editor...Can you try it, please?Thanks.F. MartinSee More
Oct 22, 2012
Martin liked Heriberto Maruzza's photo
Sep 18, 2012
Martin replied to Martin's discussion Pixelisation with HDRi sky
"I tried 0.9, that was good but you're right because with 0.99, it's better. Thanks"
Aug 31, 2012
Scott Davidson replied to Martin's discussion Pixelisation with HDRi sky
"I found that sharpness values of 0.99 work for this.  What value of sharpness did you decide to use?"
Aug 31, 2012
Martin replied to Martin's discussion Pixelisation with HDRi sky
"thanks for your answer. I tried high res image but it didn't work, so I reduced sharpness of the reflection and it gives good result, so that ok! Thanks again. Regards."
Aug 31, 2012
Scott Davidson replied to Martin's discussion Pixelisation with HDRi sky
"The larger HDRIs are a good solution.  Turning down the sharpness of the reflection a little will also solve the problem."
Aug 30, 2012
A Smith replied to Martin's discussion Pixelisation with HDRi sky
"I had the same problem when i started, Your HDRi image might be too small, you can get around this by getting bigger HDRi's or by making your model bigger. Here are a few sites with bigger…"
Aug 30, 2012
Martin posted a discussion

Pixelisation with HDRi sky

Hello,I'm trying to render a simple text in silver with just an HDRi image for the sky.I used MtMonadnock.hdr file for the sky.What we see is that the planar surfaces have a render which is pixelisated.Is there a solution for that problem?Thanks for your answer!Regards.F. MartinSee More
Aug 30, 2012
Martin replied to Martin's discussion Background image position
"Thank you Scott, now it's perfect! As it's the first time I do something like that, I can't tell you other situations, sorry..."
Jul 2, 2012
Scott Davidson replied to Martin's discussion Background image position
"The way the background placement works is a little different.  The Scale X and Y is applied to the Dec (Offset) X and Y.  In your case, here are the numbers. Final background size in X (945) / Total Pixels in X (1804)= Scale X…"
Jul 2, 2012
Martin posted a discussion

Background image position

Hello,I'd like to understand how nXt works for the position of background images.As you can see on the picture, I calculated the position of my background to be exactly under a glassy rectangle. The result is that the size of my background looks good but the position not. I positioned it by calculating in pixel taking the size of the render screen in reference.Did I make a mistake?Thanks.F. Martin…See More
Jul 2, 2012
Martin replied to Martin's discussion mirror
"Thank you Scott for your advice! It's OK now. I try to send you 3dm file on your e-mail (it's maybe a little big 12Mo in zip file). thanks again. F. Martin"
Jun 14, 2012
Scott Davidson replied to Martin's discussion mirror
"Could you send me the 3dm file?  scottd@mcneel.com"
Jun 13, 2012

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