easy rendering for Rhino in Windows
Started this discussion. Last reply by Juan Carreras on Saturday. 1 Reply 0 Likes
In Flamingo 2.0, the decals used to render fine planar surface perpendicular to the decal direction.I use a big decal to do the paint scheme, logos, etc on the hull of my ships by projecting it…Continue
Started Aug 24, 2012 0 Replies 0 Likes
Hi all,I've been using the B.R. in my last poject involving more than 25 saved views. While it is great for multiple renders, it is frustrating to have to uncheck every time the views that i don't…Continue
Started this discussion. Last reply by Juan Carreras Aug 20, 2012. 4 Replies 0 Likes
Hi,Is there a way to automatically make a library of all materials (mlib) and embedded maps used in a flamingo 2.0 model so that I can used the 'convert legacy materials' feature in nxt. It seems…Continue
Started this discussion. Last reply by Juan Carreras Jul 6, 2011. 4 Replies 0 Likes
I'm experimenting with nXt and I have a couple of questions:1.- What is the jpg compression level at which renderings are saved choosing this format? Is there a way to control it?2.- What is the…Continue
Juan Carreras replied to Juan Carreras's discussion Decal won't render on surface perpendicular to it.
Juan Carreras posted a discussion
Juan Carreras posted a discussion
Juan Carreras replied to Juan Carreras's discussion Converting legacy materials
Scott Davidson replied to Juan Carreras's discussion Converting legacy materials
Juan Carreras replied to Juan Carreras's discussion Converting legacy materials
Scott Davidson replied to Juan Carreras's discussion Converting legacy materials
Juan Carreras posted a discussion
Juan Carreras replied to Raymond Chu's discussion texture mapping preview in viewport display
Juan Carreras replied to Raymond Chu's discussion texture mapping preview in viewport display
Juan Carreras replied to Max's discussion Model reflection during alpha image save
Juan Carreras replied to Juan Carreras's discussion Texture map files
John Morse replied to Juan Carreras's discussion Texture map files
Juan Carreras replied to Juan Carreras's discussion Texture map files
John Morse replied to Juan Carreras's discussion Texture map files© 2013 Created by Scott Davidson.