Flamingo nXt

easy rendering for Rhino in Windows

Ian McCauley
  • Bellevue, WA
  • United States
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Ian McCauley's Discussions

Clouds

Started this discussion. Last reply by Ian McCauley Dec 15, 2011. 2 Replies

Hello,Is there a way to render clouds? I know how to change the "cloudiness" but I'd also like to show actual clouds in my renderings.I thought this was possible in older versions of Flamingo, but…Continue

Color by elevation

Started this discussion. Last reply by Ian McCauley Oct 14, 2011. 11 Replies

Hey all,Is there any way to set up a material's properties to change color with height (like a contour plot)?I'm looking for a possible way to render froth on the top of waves. I was thinking if…Continue

Tags: Height, Elevation, Color

Black artifacts when rendering water

Started this discussion. Last reply by Ian McCauley Sep 21, 2011. 16 Replies

Hello,So I've been trying to render ocean water, but when I do there are black spots that show up on the surface. the spots only show up when I'm using a HDRi, but it doesn't matter what HDRi I use…Continue

 

Ian McCauley's Page

Latest Activity

Ian McCauley replied to Roy Hirshkowitz's discussion nXt Studio
"First Impression: The view screen for controlling the position of the model could use a better shading scheme. Its hard to tell what I'm looking at at times. Program has trouble with large models. panning is sluggish compared to inside Rhino. I…"
Feb 26, 2014
Ian McCauley replied to Ian McCauley's discussion Clouds
"OK thanks"
Dec 15, 2011
Scott Davidson replied to Ian McCauley's discussion Clouds
"Ian - We do not have 3d clouds in this product.  Using HDRI and bitmaps in the background is the best way at this time. We experimented with a few cloud methods, but we have not found a system we like. "
Dec 15, 2011
Ian McCauley posted a discussion

Clouds

Hello,Is there a way to render clouds? I know how to change the "cloudiness" but I'd also like to show actual clouds in my renderings.I thought this was possible in older versions of Flamingo, but can't seem to find how to do it now. Was the cloud function removed in lieu of using HDRI's?Thanks,See More
Dec 15, 2011
Ian McCauley replied to Ian McCauley's discussion Color by elevation
"OK, I guess I'll have to wait until you guys move to the rhino 5 mapping. Thanks again. Ian"
Oct 14, 2011
Scott Davidson replied to Ian McCauley's discussion Color by elevation
"Yes, in Rhino 4 and currently in Rhino 5, you must use the Flamingo Mapping on the Flamingo properties tab. We plan to move to the rhino 5 mapping in the future."
Oct 14, 2011
Ian McCauley replied to Ian McCauley's discussion Color by elevation
"To follow up, Is the FlamingoNXT mapping separate from the Rhino mapping? While manually setting the mapping plane doesn't take too long for one surface it does take a while for a couple hundred. If I could use the Rhino mapping then I could…"
Oct 13, 2011
Ian McCauley replied to Ian McCauley's discussion Color by elevation
"OK, Is there a command that I can type to set up mapping, or do I have to go through the object properties tab? I'm just trying to figure out if there is a way to automate the mapping process using a script. thanks again."
Oct 12, 2011
Scott Davidson replied to Ian McCauley's discussion Color by elevation
"Ian - No, there is not a way to change the default mapping.  You can speed up the mapping process.  Build a rectangle in the mapping orientation.  Then select the new object to map, and snap to the 3 corners of the rectangle using…"
Oct 12, 2011
Ian McCauley replied to Ian McCauley's discussion Color by elevation
"Scott, Is there a way to change the orientation of the default mapping plane for flamingo. I would rather not have to manually change the mapping to planar and then set the plane each time I remake my water surface. Thanks Ian"
Oct 12, 2011
Ian McCauley replied to Ian McCauley's discussion Color by elevation
"That's exactly the solution I was looking for. It just adds that extra layer of realism to it. Thanks Ian"
Oct 11, 2011
Scott Davidson replied to Ian McCauley's discussion Color by elevation
"Here is an example material with embedded bitmaps."
Oct 11, 2011
Scott Davidson replied to Ian McCauley's discussion Color by elevation
"So, you could make a blend material.  Start with an advanced material.  Then right-click in the lower right box to select a blend material.  Check in the Use bitmap checkbox.  Use a bitmap that is white on the top and black on…"
Oct 11, 2011
Ian McCauley replied to Ian McCauley's discussion Color by elevation
"Scott, I've created a surface from a grid of points.  "
Oct 11, 2011
Scott Davidson replied to Ian McCauley's discussion Color by elevation
"There might be a way to do this.  How are you creating the wave height?"
Oct 11, 2011
Ian McCauley posted a discussion

Color by elevation

Hey all,Is there any way to set up a material's properties to change color with height (like a contour plot)?I'm looking for a possible way to render froth on the top of waves. I was thinking if there was a way to change color based upon elevation then I could make the the material be white at the crests and normal water color everywhere else.ThanksIanSee More
Oct 11, 2011

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