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Is it possible to create a bump (or displacement) map like a tile procedure ?

Started this discussion. Last reply by Francesc Salla Apr 30, 2012. 2 Replies

Hi,I wish to create a brick material giving it some relieve texture (through a bump map or a displacement effect, whatever is more appropriate).I am creating first a texture material, and applying it…Continue

Tags: Tile, brick, displacement, bump

 

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Fast an easy rendering of a VisualARQ 3D architectural model with Flamingo nXt

This video shows how to assign Flamingo nXt materials to a 3D architectural model and how to enter the settings to create a nice quick render view. The video...
May 23, 2012
Francesc Salla replied to Francesc Salla's discussion Is it possible to create a bump (or displacement) map like a tile procedure ?
"Hi Scott, thanks for the response! Please consider in future development to have the option to assign a tile procedure a bump map that is generated as well through a tile procedure and gets the same tile proportions as the parent tile procedure. It…"
Apr 30, 2012
Scott Davidson replied to Francesc Salla's discussion Is it possible to create a bump (or displacement) map like a tile procedure ?
"If you would like to create tile with bumps, I would not use the tile proceedure.  I would use bitmaps to represent the tile pattern and a separate texture for the bump.  You can coordinate the size of the bitmaps through Texture…"
Apr 27, 2012
Francesc Salla posted a discussion

Is it possible to create a bump (or displacement) map like a tile procedure ?

Hi,I wish to create a brick material giving it some relieve texture (through a bump map or a displacement effect, whatever is more appropriate).I am creating first a texture material, and applying it a tile procedure.I define a tile and join dimensions and their color.Then I wish to give some relieve to the tiles (just to stand out over the joins), but I can’t finde other way but assigning an image file as a displacement map.Is there any way to have this image file automatically generated with…See More
Apr 27, 2012
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Feb 27, 2012

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