Flamingo nXt

easy rendering for Rhino in Windows

Craig Savey
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  • Seattle, WA
  • United States
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Post Effects Curves Question

Started this discussion. Last reply by Scott Davidson Oct 15, 2012. 4 Replies

Please see attached images.In the past I have used the pipe command to create a surface to represent cables for rigging etc., which works out fine except for being more work. On this model I tried…Continue

 

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Scott Davidson replied to Craig Savey's discussion Post Effects Curves Question
"The best solution will be to use the custom meshes in Rhino 5.  There is a Curve piping option that will work great.  unfortunately Flamingo NXT does not support it yet.  We are working on that.  That will also work with Bongo."
Oct 15, 2012
William replied to Craig Savey's discussion Post Effects Curves Question
"Hi Craig, another way is to use RhinoParametrics plug-in to build your model. All objects of the crane is then computed through 1 or 2 params. Pipes length would be constructed indirectly from those params. 100% of our sailboat has…"
Oct 15, 2012
Craig Savey replied to Craig Savey's discussion Post Effects Curves Question
"Scott,Thanks for looking into it. Pipe command is what we have always used for this, but this particular model was already built with just lines representing the wire rope so I thought I'd give rendering curves a try. I feel that when we are…"
Oct 15, 2012
Scott Davidson replied to Craig Savey's discussion Post Effects Curves Question
"Yes, I see the problem.  We are going to need to work on that.  I am afraid it is going to take some time to fix.  As a work around, can you make the lines small pipes?  They will render in the rendering then.  Will that…"
Oct 15, 2012
Craig Savey posted a discussion

Post Effects Curves Question

Please see attached images.In the past I have used the pipe command to create a surface to represent cables for rigging etc., which works out fine except for being more work. On this model I tried adding curves in the Post Effects menu which works OK except for the black curves seem to have a white "halo" about one pixel deep around the curve. Is this something that I can fix by adjusting settings or something? It makes the cables look "fake" relative to the rest of the scene.Using curve rather…See More
Oct 12, 2012
Craig Savey left a comment for John Figueroa
"Welcome DUDE!"
Jun 7, 2011
Craig Savey is now a member of Flamingo nXt
Dec 10, 2010

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