easy rendering for Rhino in Windows
This tutorial shows how to render a Rhino model using nXt. The model includes some images that will be used as decals and a material library.
Support files for this tutorial can be downloaded here...
This model is setup to add materials out of a material library.
|This opens the location of the Material Libraries for NXT. Each material is a separate file in a series of standard directories on your hard-drive. Navigate to the folder called Stereo Materials that you downloaded with the Rhino model.|
While this is a good start, the face of the rack unit would benefit from decal graphics that mark the controls.
A decal is a way to apply a single bitmap to an object. It can be used to apply labels and images to objects in the scene.
This will place the label correctly on the face of the rack unit.
Next step in the tutorial is to add a ground plane for the unit to sit on.
A next step might be to add a spotlight on the rack system to vary the lighting a little. The lighting in studio mode is controlled by an HDRI file, but we can also add another spotlight to the rendering.
For small studio objects it is sometimes nice to add depth of field to accentuate the depth of the object.