easy rendering for Rhino in Windows
We would like to render underwater lights around a yacht.
We tested several issues but the cone of the spot, we supposed to see, is never visible.
Of course there aren't objects in the cone.
We place a sphere in the cone to check if the light is working but that's it.
I have some doubts that this effect is available and corresponds to the similar effect on air.
We also tested having a solid cube instead of placing a ground plane with a modified transparent water ocean material but it doesn't work.
This could be a general issue in all cases where the cone of a spot, and not only the results on the surrounding objects, should be shown.
Thanks
Stefano
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Permalink Reply by Facundo Miri on August 22, 2011 at 6:21am
Permalink Reply by stefano rossi on August 22, 2011 at 6:38am Do you think there is a way to go around the problem?
i.e. defining a cone instead of a light and defining the material in order to simulate an underwater light?
Any suggestion?
Permalink Reply by Facundo Miri on August 22, 2011 at 7:03am Creating a cone and tag that object as a light source, could be a workaround, dont how well it would work.
Permalink Reply by stefano rossi on August 22, 2011 at 8:27am
Permalink Reply by stefano rossi on August 23, 2011 at 5:06am
Permalink Reply by Facundo Miri on August 23, 2011 at 7:59am
Permalink Reply by stefano rossi on August 24, 2011 at 12:20am A guy contacted me.
He's the from Ocean Led and sent me the following link:
http://www.youtube.com/watch?v=n5j-Nsehfh8
As you can see the effect is totally different from mine because the water "brights".
Any suggestion to obtain this effect?
Any possibility in the future to have the solid lights?
I think it shall be a nice improvement, also for the effects in atmosphere
I'm a true novice when it comes to doing lighting with flamingo, but I too would like to render with underwater lights.
Can you please explain what the environment etc settings were for your model?
I agree that they would be better if brighter... is it possible maybe to add 'fog' under that waterplane surface to get that lighted 'cloudy' effect as seen in the Ocean LED render?
Permalink Reply by Scott Davidson on August 27, 2012 at 9:56am Here is what I tried.
This effect takes a long time to create. This image is at 85 passes. I have attached a sample model.
Permalink Reply by Scott Davidson on August 27, 2012 at 11:51am © 2013 Created by Scott Davidson.