easy rendering for Rhino in Windows
I don't have any problem with materials from Rhino but if I try and use an nXt material on my flag I get strange patterns. I'm missing something.
I've picked surface mapping in the nxt tab of the object's properties.
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Permalink Reply by Scott Davidson on January 18, 2013 at 3:27pm Here is how I might do this:
Does that work better for you?
Permalink Reply by Ryan Wynott on January 23, 2013 at 12:54pm Sorry Scott, just getting back to this.
Correct me if I'm wrong but the picture frame is just a rhino material right? I'm not having a problem with that.
What I'd like to do though is use an nXt material on my flag... possible?
Permalink Reply by Scott Davidson on January 23, 2013 at 4:09pm Ryan -
You can use a U/V mapped Flamingo decal in the same way with Flamingo. Or you can use a Flamingo material, with the flag bitmap using the objects U/V Surface mapping as the mapping type. Wither would work.
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