easy rendering for Rhino in Windows
This might be a stupid question, but is it possible to make tiled material to start from object corner, not from the origo? Here´s an example picture, the bottom object starts from the origo, the object on the top doesn´t and the tiles dont fit.
Is the only way to do this to make "real" tiles and built it like that?
Yes, you can use Mapping to do this. Here is an image without mapping:
To set the mapping i select the objects and go to Object Properties > Flamingo:
I choose Cube mapping and set the origin of the mapping to the bottom corner of the cabinet. All other settings I left at default.
Here is the result:
Will that work for you?
Thanks for the tutorial!