easy rendering for Rhino in Windows
Hi Simon, That just wont work. I would suggest you to model the holes in this case.
You have to design the texture, so when you appply it to a sphere, when compressing in the poles the result is the hole size you need, I dont think that is possible in this case.
Thats what i thought. Thank you.
Is it possible if i made a net shape of the sphere and applied the dimples to it. Will the mapping work?
Hi Simon, you probably need someting like this:
and you place it as UV Map.. "net shape" do you mean mesh?
texture found here
Any idea how to apply this texture onto a sphere?
I am trying Flamingo nxt mapping. but result is not what i expected.
Try Adding this as Flamingo nXt Decal (in surface's Properties)