easy rendering for Rhino in Windows
Grüß Gott everybody,
I'm using Flamingo NXT with Rhino V4. When I try to start a rendering with NXT it says quite often 'Rendermistake', the call for the StartRaytracing didn't find a Code 0. Render stopped. After a few more trials it just shuts down Rhino due to low memory of windows or other irritations. I had already nice results with NXT. But to many times I'm faced with those problems.
I hope someone can help me to get rid of this trouble.
Sascha
Tags:
Permalink Reply by Scott Davidson on May 24, 2012 at 8:32am The low memory problems are a problem in 32-bit systems. They can be addressed in a few ways.
1) Final rendering resolution requires a lot of memory. Make sure you are not rendering at a higher resolution then needed. For instance large images do not need to be rendered at 300 DPI. Normally there is not a reason to go above 3000 pixels in any one direction.
2) The render mesh settings are also important. Go to Tools pulldown > Options > Mesh. The default settings of smooth and slower can be a problem. I like to set the mesh settings like this:
There is a detailed discussion here: http://wiki.mcneel.com/rhino/meshfaq
3) Using super large textures can be a problem. Textures should not be wider then 1000 pixels except in very special cases.
Hi Scott, thanks a lot, it works now! Warm regards from the Allgäu!
© 2013 Created by Scott Davidson.