Flamingo nXt

easy rendering for Rhino in Windows

Please see attached images.
In the past I have used the pipe command to create a surface to represent cables for rigging etc., which works out fine except for being more work. On this model I tried adding curves in the Post Effects menu which works OK except for the black curves seem to have a white "halo" about one pixel deep around the curve. Is this something that I can fix by adjusting settings or something? It makes the cables look "fake" relative to the rest of the scene.
Using curve rather than pipe is going to be preferable for this project because we are going to render multiple shots with the crane at different positions, and were hoping to just stretch the curves using control points into each position.


Thanks for any input.


Craig.

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Yes, I see the problem.  We are going to need to work on that.  I am afraid it is going to take some time to fix. 

As a work around, can you make the lines small pipes?  They will render in the rendering then.  Will that work while we try and figure out how to fix this?

Scott,
Thanks for looking into it. Pipe command is what we have always used for this, but this particular model was already built with just lines representing the wire rope so I thought I'd give rendering curves a try. I feel that when we are doing Bongo animations it would be helpful to have the wires be curves as we could just make them all degree one and pull the points around as the crane moved. I'm pretty sure I could get the same effect by rebuilding the pipe to have points at the ends only.


Anyway, no big deal either way, but I'll be looking forward to what you come up with for rendering curves.

Thanks, Craig

Hi Craig,

another way is to use RhinoParametrics plug-in to build your model. All objects of the crane is then computed through 1 or 2 params.

Pipes length would be constructed indirectly from those params.

100% of our sailboat has been design with  RhinoParametrics.  Parameters are i.e length, mast position, bulkhead position, etc ...

I don't know yet how to use Bongo with these generated objects, though they are plain RH objects.

I'll investigate on this.

William

The best solution will be to use the custom meshes in Rhino 5.  There is a Curve piping option that will work great.  unfortunately Flamingo NXT does not support it yet.  We are working on that.  That will also work with Bongo.

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