easy rendering for Rhino in Windows
Please see attached images.
In the past I have used the pipe command to create a surface to represent cables for rigging etc., which works out fine except for being more work. On this model I tried adding curves in the Post Effects menu which works OK except for the black curves seem to have a white "halo" about one pixel deep around the curve. Is this something that I can fix by adjusting settings or something? It makes the cables look "fake" relative to the rest of the scene.
Using curve rather than pipe is going to be preferable for this project because we are going to render multiple shots with the crane at different positions, and were hoping to just stretch the curves using control points into each position.
Thanks for any input.
Craig.
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Permalink Reply by Scott Davidson on October 15, 2012 at 9:36am Yes, I see the problem. We are going to need to work on that. I am afraid it is going to take some time to fix.
As a work around, can you make the lines small pipes? They will render in the rendering then. Will that work while we try and figure out how to fix this?
Permalink Reply by Craig Savey on October 15, 2012 at 9:47am Scott,
Thanks for looking into it. Pipe command is what we have always used for this, but this particular model was already built with just lines representing the wire rope so I thought I'd give rendering curves a try. I feel that when we are doing Bongo animations it would be helpful to have the wires be curves as we could just make them all degree one and pull the points around as the crane moved. I'm pretty sure I could get the same effect by rebuilding the pipe to have points at the ends only.
Anyway, no big deal either way, but I'll be looking forward to what you come up with for rendering curves.
Thanks, Craig
Permalink Reply by William on October 15, 2012 at 10:23am Hi Craig,
another way is to use RhinoParametrics plug-in to build your model. All objects of the crane is then computed through 1 or 2 params.
Pipes length would be constructed indirectly from those params.
100% of our sailboat has been design with RhinoParametrics. Parameters are i.e length, mast position, bulkhead position, etc ...
I don't know yet how to use Bongo with these generated objects, though they are plain RH objects.
I'll investigate on this.
William
Permalink Reply by Scott Davidson on October 15, 2012 at 12:31pm The best solution will be to use the custom meshes in Rhino 5. There is a Curve piping option that will work great. unfortunately Flamingo NXT does not support it yet. We are working on that. That will also work with Bongo.
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