easy rendering for Rhino in Windows
Hi,
I wish to create a brick material giving it some relieve texture (through a bump map or a displacement effect, whatever is more appropriate).
I am creating first a texture material, and applying it a tile procedure.
I define a tile and join dimensions and their color.
Then I wish to give some relieve to the tiles (just to stand out over the joins), but I can’t finde other way but assigning an image file as a displacement map.
Is there any way to have this image file automatically generated with the same tile proportion as the Tile procedure?
Thanks!
Tags: Tile, brick, bump, displacement
Permalink Reply by Scott Davidson on April 27, 2012 at 4:08pm If you would like to create tile with bumps, I would not use the tile proceedure. I would use bitmaps to represent the tile pattern and a separate texture for the bump. You can coordinate the size of the bitmaps through Texture set or the size in advanced.
Here is an example:
This uses a Brick texture for the color and a Normal map for the Bump. You could use a greyscale bump map also for the bump. Material attached.
Displacements can also be used, but they are very expensive. I use displacements only in very selective situations.
Permalink Reply by Francesc Salla on April 30, 2012 at 6:49am Hi Scott,
thanks for the response!
Please consider in future development to have the option to assign a tile procedure a bump map that is generated as well through a tile procedure and gets the same tile proportions as the parent tile procedure. It will be a great feature!
thanks!
© 2013 Created by Scott Davidson.