easy rendering for Rhino in Windows
I wish to create a brick material giving it some relieve texture (through a bump map or a displacement effect, whatever is more appropriate).
I am creating first a texture material, and applying it a tile procedure.
I define a tile and join dimensions and their color.
Then I wish to give some relieve to the tiles (just to stand out over the joins), but I can’t finde other way but assigning an image file as a displacement map.
Is there any way to have this image file automatically generated with the same tile proportion as the Tile procedure?
If you would like to create tile with bumps, I would not use the tile proceedure. I would use bitmaps to represent the tile pattern and a separate texture for the bump. You can coordinate the size of the bitmaps through Texture set or the size in advanced.
Here is an example:
This uses a Brick texture for the color and a Normal map for the Bump. You could use a greyscale bump map also for the bump. Material attached.
Displacements can also be used, but they are very expensive. I use displacements only in very selective situations.
thanks for the response!
Please consider in future development to have the option to assign a tile procedure a bump map that is generated as well through a tile procedure and gets the same tile proportions as the parent tile procedure. It will be a great feature!