easy rendering for Rhino in Windows
There are two ways of doing this. Open an older file with the Flamingo 2 materials assigned. It will create NXT materials in that file. You can then drag and drop those into libraries.
A second way is to run the command: FlamingoNXtConvertLegacyMaterialLibrary . It will convert a complete library over to a folder that is NXT compatible.
I did try and it converted some 103 Materials, but where can I find them after the conversion?
Hi Scott, I will try this and come back on this subject. Klaus
Hi Scott, still hidden somewhere in the nirvana....
Is there a tutorial or webinar on that subject, it took me quite some time to create all those materials..
If you go to the Flamingo NXt pulldown > Utilities > Materials. There you can convert an older MLIB file to a series of NXT materials.
yes, the do convert to *.armaterial files, but the are not the same materials, some of them show ok, some, most others are just plain white instead of wooden or other textured appearances.
What is the workaround?
The white materials means that during the conversion, the textures could not be found. I would get the bitmaps that it needs in a directory that the converter can find. For instance, can you add the old textures directory to your Flamingo NXT search path?
Hi Scott, I'm finding some difficulties in converting old mlib files into NXT materials.
The Convert command starts working well but, also after a long time, only the first old material has been converted and the command seems working no more.
I have to say that in each old mlib there are at least 5 up to 10 different materials.
I've tried several times, also putting the old mlib files into a new directory, out from Fl.2 and NXT, but nothing happens.
I have WIN 7 and all the rights concerning the folders I have to use. I normally run Rh.5 64 bit but I've tried also with Rh.5 32bit and my old Rh.4
Any suggestion will be well accepted...I really hope in it. Thank you in advance, best regards,