easy rendering for Rhino in Windows
You know, in NXT I do this a bit different. nXT has true instancing. This means that if you use a block and it is inserted more then 3 times in the model, it is treated as an instance. An instance will render, but not be counted against memory. So you can have as many objects as you want of that model. WE have used this to make forests of over 16,000 trees on 32-bit systems. So for bunches of roses and carnations I would use blocks.
Normally I jump onto Google 3d warehouse and download a few models. Rhino can read the SKP files directly.
I have uploaded a zip file that contains a few flowers that may work.
Scott Davidson wrote:
> nXT has true instancing. This means that if you
> use a block and it is inserted more then 3 times
> in the model, it is treated as an instance.
If I understand you correctly, it is impracticable to make a forest by inserting one Flamingo plant and then making hundreds of copies of the plant because it would consume too much memory (RAM). The practicable way of making a forest is inserting one Flamingo plant, converting it into a block (using Rhino Block command), and making hundreds of copies of the block. I imagine that scaling the blocks in one, two, or three dimensions has no impact on rendition time.