easy rendering for Rhino in Windows
I've modeled some panels and gave them a nice aluminum look.
I've modeled a border around the panel, on the same level as the panel.
I want the border to lay deeper than the panel, so that I get a nice shadow. I would not like to model the border deeper than the panel, but thought it could be fixed by texturing the strips with a solid displacement map and set the height a few millimeters. Is this true, because the displacement material isn't doing anything in my material editor. I only see the sphere getting cubed, but I don't see the displacement.
Kind regards, Jan Willem
Displacement maps can be a little tricky.
The dispacement map for this looks like this:
The dark color is lower and the white areas is the maximum height. Facet size and height settings are in mm. The trick is to use a small enough facet size to see the texture.
Displacements can be very slow in a rendering, so use them sparingly.
Here is a sample using a texture very similar to yours:
THe key is to know how large the model is in real units. Then you can set the displascement sizes properly. I notice in your example the Bitmap width and height are huge (300 x 300) and the Displacement height is much smaller (0.020 and 0.120) This could be a problem. With such a small height you may not see it. Or if the object is small the large bitmap tile size will not allow the stripes to show up.
I have attached an example file.
Thank you very much Scott. This will help me a lot!